Think
Ex Lead Developer
We have removed Yang as the primary currency
The new main currency is called Yin, and it looks like this:
We've done this because in the past we had a bit too many zeroes on the currency value that were completely worthless - 1000 Yang had no value -, and cutting them out has two nice effects: Smaller numbers which are easier to deal with, and the ability for storing and trade things worth x1000 times more than currently!
Yang is still a secondary currency on your inventory, but you cannot use it, and no system in the game asks for your Yang anymore. Trades and shops will just offer things in Yin, as we want to avoid the confusion of allowing two pricing systems to coexist. Consider Yang like a fraction of a Yin, as every time you accumulate 1000 Yang or more in your inventory, it will convert automatically into 1 Yin.
You may still receive Yang from some sources like monsters, but...
The Yang you receive will automatically be converted to Yin. For example, if a quest says that you reward is 5.000.000 Yang, you will just get 5.000 Yin. Over time, we'll migrate quests to giving out Yin directly, but for now, quests that reward Yin and those that reward Yang will coexist.
Wallet has been removed
We've also removed the Wallet entirely, mainly because it's generating hundreds of millions of Yang every day, without any player actually farming it. All your Yang in the Wallet has been converted to Yin in your inventory.
Why keep Yang if I cannot do anything with it?
We've just kept Yang ingame so that low level monsters aren't suddenly yielding out way too much Yin, and so that low level players don't feel like they never drop money. It also has the nice bonus of making the transition a lot easier, since we don't have to touch most quests, and we can rest knowing that if something is still giving you Yang, it'll seamlessly work.
The new main currency is called Yin, and it looks like this:

We've done this because in the past we had a bit too many zeroes on the currency value that were completely worthless - 1000 Yang had no value -, and cutting them out has two nice effects: Smaller numbers which are easier to deal with, and the ability for storing and trade things worth x1000 times more than currently!
Yang is still a secondary currency on your inventory, but you cannot use it, and no system in the game asks for your Yang anymore. Trades and shops will just offer things in Yin, as we want to avoid the confusion of allowing two pricing systems to coexist. Consider Yang like a fraction of a Yin, as every time you accumulate 1000 Yang or more in your inventory, it will convert automatically into 1 Yin.
You may still receive Yang from some sources like monsters, but...
The Yang you receive will automatically be converted to Yin. For example, if a quest says that you reward is 5.000.000 Yang, you will just get 5.000 Yin. Over time, we'll migrate quests to giving out Yin directly, but for now, quests that reward Yin and those that reward Yang will coexist.
Wallet has been removed
We've also removed the Wallet entirely, mainly because it's generating hundreds of millions of Yang every day, without any player actually farming it. All your Yang in the Wallet has been converted to Yin in your inventory.
Why keep Yang if I cannot do anything with it?
We've just kept Yang ingame so that low level monsters aren't suddenly yielding out way too much Yin, and so that low level players don't feel like they never drop money. It also has the nice bonus of making the transition a lot easier, since we don't have to touch most quests, and we can rest knowing that if something is still giving you Yang, it'll seamlessly work.
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