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Naaga Dungeon Guide - From Start to Finish!

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Naaga - the dungeon everyone is camping/running but the dungeon no one knows anything about.
Today we're breaking the norm and introducing a complete Naaga Dungeon guide, from start to finish.
In the following, you'll learn where to drop the Naaga entry key, how to enter the dungeon, how to complete it, and of course what you need in terms of equipment/skills to do so.

1. Naaga-related quest - When Destiny barks, Fate bites
On the old WoM this was supposed to be a prerequisite for any character trying to enter the dungeon. I believe it has been removed now since I was able to enter Naaga (not as a leader, however) without completing the quest. You might need to take the quest in order to be able to start the dungeon as the leader.
You need to be lv. 45 in order to enter Naaga - the lv. bracket for this dungeon is 45-60.

2. Naaga entrance ticket - Naaga's Key
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The entrance ticket for the Naaga dungeon is dropped by two bosses - Kenki and Vizto. The two can be found in Snakefield (lv. 40 required to enter) and have three spawn points. The drop rate of the key is medium, I'd say. Worth noting that these mini-bosses can also drop Bonus Changers.
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The three spawn points - from left (1) to right (3).

First spawn point is located on top of some hills, and the boss spawns in front of the house that can be found there.
Second spawn point is just near the wall as you climb a hill.
Third spawn point is the trickiest, as you have to climb a series of hills to a hilltop outpost.
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This is the entry point. Simply follow the only route up to the top - all the way.

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Up there you'll find Kenki. That if lv. 80s decide to stop camping/farming this.
Watch out on your way to the top, there is an active Stone Tortoise on the road that will aggro you, follow you, and probably kill you if you're not prepared.

The bosses have a respawn timer of 15 minutes. It is not fixed ( :00, :15, :30 ) and it is heavily influenced by the people farming it. If you find a boss on a CH and kill it, memorize the time. You can return to farming and simply TP back in 15 minutes.

Update from patch 1.0.2.1 regarding Kenki and Vizto spawn points and respawn time:
Expanded the respawn area for Vizto and Kenki fourfold, while introducing randomized respawn times, resulting in a quarter of their previous frequency.

This means that the original spawn point/area is the same, but the spawn range of the mobs is four times larger, thus needing more time to find the mob. It won't be a Scroll TP job anymore.

You can farm the bosses for the keys or simply buy the keys on the market.

3. Naaga entrance - guarded by Gyaebaek
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This is where you'll find the NPC that can teleport you inside the Naaga dungeon. From all I know, you can't start the dungeon if you're not in a party. You might also have a difficult time completing it without one - a buffer if you're fully geared for it, or a buffer and a friend.
Only the leader needs to be in the possession of a Naaga entry key.

4. Naaga dungeon - the 3 stages of grief...
The Naaga dungeon has 3 total stages, first 2 being on a timer.

4.1 First Stage - Finding the Golden Snake Scales
You start on top of some dam long stairs. Go down until you reach a 3-way road.
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On the LEFT - important to you are the first (on the right) and the third (on the left) roads, as these lead to Old Box rooms.
On the RIGHT - important to you are the first (to the right) and second (to the left) roads, only roads there, as these lead to Old Box rooms.
Old Boxes have a chance to drop Golden Snake Scales. You need three of them to proceed to the next level. There are 4 rooms; one will not award you a scale.
 
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This is an Old Box. Click it. It will disappear, maybe award you a Golden Snake Scale, and trigger some mob spawns.
Both ranged and melee mobs will spawn. They MUST all be killed. You will not be teleported to the second stage if even one mob remains alive.

After you kill all mobs and get the 3 Golden Snake Scales, return to the 3-way road and go the middle one, straight ahead.
At the end of it you'll find 3 pillars. Drag the Golden Snake Scales on each pillar. You will then be teleported to the second stage.

You have 15 minutes to complete this stage. If you fail, you will be kicked out of the dungeon.

4.2 Second Stage - the Naaga Executioner
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The second stage is an arena-like instance. Here, you will have to kill the Naaga Executioner, as well as all the mobs in the room.
New waves of mobs spawn every 30 seconds. There is a total of 8 waves.
There are 2 essential aspects to consider during this stage:
- The Naaga Executioner regularly casts a temporary Dispel on all characters. This renders character buffs useless - Aura, Enchant Damage, Blessing Spell etc.
- The room is quite large. Sitting in the center and using Bravery Capes will not bring all the mobs to you. You sometimes have to lure mobs manually.

You have 6 minutes to complete this stage. If you fail, you will be kicked out of the dungeon.

4.3 Third Stage - the Naaga Royal Guard and Naaga Queen
For the final stage, you'll be teleported to another arena-like instance. First you will have to deal with the Naaga Royal Guard boss, and then with the Naaga Queen herself.
Get them near a wall, lock them there, and start attacking. The Royal Guard will often knock you back.

5. But - what is the loot?
The Royal Naaga Guard
has a chance to drop all 3 types of Cheheom Souls (needed for pet skill level-up) and Mystery Tomes.
The Naaga Queen, the final boss of the dungeon, drops all 3 types of Cheheom Souls, Pet Experience Rings, as well as a couple of Bonus Changers. Unsure, but the drop of 1 x Red Cheheom Soul and 1 x Bonus Changer might be guaranteed.

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6. What do you need to run Naaga Dungeon successfully?
The run is, in my opinion, a bit easier than on the old WoM in the sense that mobs can be killed faster, however they hit a bit harder. Obviously, an Aura warrior is recommended for the run, due to its superiority in Attack Speed. He will still need a buffer. The gear requirements to solo the dungeon are quite high, but it can be easily completed in a group of 2 players.
There is also an old strategy that might work here - running the dungeon with 2 Shamans, skilled with anything but their buffs. Mobs there don't have any magic resistance, and AoE skills might work great during the second stage.
A group of PvM shamans focused on buffs only will need very good equipment to finish the dungeon. As you might remember, the second stage boss casts Dispel, disabling Enchant, Blessing, Swiftness and Nature altogether.

Aura Warrior/Blade Sura + buff combo - I'd recommend lv. 60 on warrior and as high buffs as you can (you shouldn't try without G buffs at least). You need to stack HP and good equipment, 50 AV on armor, Attack Speed, Chance to Stun helps as well. BIO quests up to lv. 60 are a must. At a basic level, all you need is sufficient HP and lots of damage. High G Aura is recommended.
NOTE: do yourself a favor and grab a FMS or the lv. 60 1-hand sword and upgrade your Combo skill. It increases your efficiency, given the hitbox of the mobs is smaller than their model. You might have a difficult time repositioning after knocking them back. Keep a 2-hander close by for the 3 bosses.
All of this applies if you don't have an evolved pet with you. If you have an evolved pet, things get much easier and you might be able to run the dungeon at lv. 50 as well, for example.


The dungeon itself requires good, close to perfect equipment if you want to run it solo. It will take some time to prepare. BIO is a must.
There are no resistances and vs. bonuses needed for the dungeon - HP, DEF, Block, and Damage are your best friends.

Despite its "imposed" level bracket, you will either need a farmer warrior or to spend a lot of time in that bracket in order to get the equipment necessary to run the Dungeon. It is not a casual-friendly dungeon if you want to solo it.
 
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