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v5.3 Update

Discussion in 'Game Updates' started by Think, October 19, 2016.

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  1. Think

    Think Lead Developer Staff Member

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    Dear players,

    We'll release 5.3 update tomorrow! You can take a look at the details below - Halloween's not here yet, but the spookines is well on its way, among other things. The maintenance is planned at 14:45 CEST (13:00 GMT), with a 30m downtime. There will be a relatively large client download, as well.

    Regards,
    The WoM Team
     
    Last edited: October 19, 2016
  2. Think

    Think Lead Developer Staff Member

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    Improvements/changes
    • Dragon Stone Shards (and their enchanted version) no longer expire and can therefore be stacked.
    • Inventory autostacking
      • No longer moves items around on the inventory.
      • More efficient and intuitive way of stacking items (last to first).
    • Mining enchantment
      • Monsters won't attack you for an additional 5s after finishing an enchanted mining action, so that you have time to react.
    • Added new dense farming spots on Nephrite Bay and Thunder Mountains
      • For balance reasons, some Nephrite Bay monsters now give a bit less exp.
    • Certain consumable items will no longer be consumed if their effect is already active, unless there are less of 60s left for the effect to run out:
      • Items affected by this change are:
        • Green/Purple potions
        • Cooked fishes which raise your abilities for a limited time
        • Rice/Sugar/Fruit Cake
        • Some elixirs
        • Leopard Pill
      • [Fix] The effect icons will no longer disappear after changing armour or costume.
    • Dungeons will no longer vanish right after the last player logs out, and will have a 3 minute reconnection window. This will on some cases allow you to log out and back in, although not all of them currently support this fully.
    • Reduced frequency of movement changes being broadcast (which we increased in the past) to reduce lag when there are numerous players on the same area, like at OX.
    • Dragon God items effect will no longer be removed when entering Dojang, just ignored (it will not be visible inside the map).
    • Other updates and minor tweaks.
    Fixes
    • Fixed issues with quests behaving funny while the player was on a dungeon
      • Solves some very old issues with dungeons suddenly breaking
      • Solves some additional and also old but still important issues with player quest states sometimes being replaced by other players' when playing dungeons together
    • Fixed a rare issue that caused some items to not drop when killing monsters.
    • Removed a question about Dojang bets from OX.
    • Fishing Challenge reward should always happen after delivering the item now.
    • Fixed an issue that ocassionally caused some Alchemy stones to be able to drop 1 class instead of remaining at the one they were after the upgrade attempt failed.
    • Fixed a problem with Dragon God items effect disappearing after being dispelled.
    • All "Commander Geto" mentions are now referred to as "Lee Chang", as the NPC is actually called.
     
    Last edited: October 19, 2016
    CyRat and BuenaCosta like this.
  3. Think

    Think Lead Developer Staff Member

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  4. Think

    Think Lead Developer Staff Member

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    A small update will be released in a few minutes:
    • Fixed not being able to drink Green/Purple potions with a higher effect (such as this case) while the effect was active.
    • Fixed quest states still sometimes not working correctly.
     
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