Fam
Member
Let me start off by saying that I already have about 120 hours of playtime and that the only reason I'm even making this post is that I actually care about the game and I would like to see the server succeed.
With that being said, I think the dev team should come out tell us what their plan or vision about the PvP is because as things are right now PvP is unplayable for reasons that I'm going to mention in a bit.
I would also like to mention that I understand you most likely have more pressing issues and that's why the title of the post says "addressing" and not "fixing", I think a straightforward answer about the future of the PvP is something most players are looking for. We don't expect PvP to be fixed tomorrow but knowing you guys are aware of the issues and you will fix them in the future is something a lot of players would be happy to hear.
I think it's safe to assume that the big majority of the playerbase has played metin2 in the past and they have cleared most of the PvM content the game has to offer. The game is about 15 years old so I'm guessing most of us are here because a) we have fun with our friends and b) are interested in PvP.
If PvP is going to stay as it is, you should tell us so we don't waste our time and money on a pretty mediocre server at best, sorry but it's pretty obvious that the launch of the server should have been delayed at least for another 1-2 months.
Let's get into the PvP issues.
Warrior's charge skill still fails 9/10 times, no stun no damage. I'm assuming other classes could have similar issues.
Sword hits stuck the other player in place causing range classes to be worthless.
And the biggest issue of course, being on top of your horse makes you unkillable.
The first 2 issues are pretty self-explanatory and I think you will fix them in time, the mount situation however I think it requires going more in-depth since members of the team seem to think that it's fine.
Someone posted a video on Discord of 4 players level 55-60 trying to take down 1 player level 60 who was on his horse. Big surprise, they weren't able to since he was just knocking them back.
Video: https://gyazo.com/00891e00434671581d5d2d3822dc9112
Here is the response of Montag
How does Montag know if any of the players in the video were PvP chars or not? Since when not having a BM Sura or an Archer on your group means you can't kill enemy players and since when it's completely normal for 4 players to not be able to kill 1 player. I personally doubt any of the players in the video were pvp and that goes for the player who was on top of his mount as well.
4 PvM players SHOULD be able to kill 1 PvM player!
It's crazy to expect players to be able to have both PvM and PvP items when they are leveling up their first character. Something like that would be possible only if someone donated a bunch of money or played 15 hours a day and got extremely lucky with his/her changers. Keep in mind the server is less than a month old at this point.
Other players on the general chat of discord responded with mounts being an issue to which Montag replied this before he abandoned the conversation:
Metin2 was also not supposed to have changers drop from metin stones or item shop items be tradable yet here we are. This is another example of poor communication from the team. X Team member runs out of ideas of what he/she should say after shitting the bed and aborts the conversation.
I would give more examples of Team Members acting like teenagers, with poor communication skills and 0 professionalism (Not talking about Montag here, we just see different on the mount thing, other than that I think he is doing a great job on disc) but after seeing how some of them respond on the general chat I'm honestly scared of putting a target on my back and waking up a day with a ban on my account just because I pissed the wrong GM.
Going back to the horse issues tho. Most maps are filled with players, metin 2 is a pvp game so players will normally fight to keep or obtain exp/farm areas from other players. This however is impossible to do right now since we just get on top of our horses and we can't be killed. It's super frustrating and the argument "get pvp gear" is insane. I've been playing Metin2 for more than a decade, this is the first team I see someone think it's completely fine for 1 player to be able to defend against 4 players. This is not 1 PvP char vs 4 PvM chars. This is 1 Mounted char vs 4 Unmounted players. Even if an Aura Warrior is full PvP items, he can't do anything since he gets knocked back. Unless you know a way of Level 1 Charge doing 15k damage, a PvP Warrior would be useless in that situation. The same goes for Body Warriors, Spirit Strike takes time to cast, in the meantime you will get knocked back and miss your skill.
Looking at the video and thinking this is "fine" raises a bunch of questions regarding the level of understanding this individual has when it comes to the PvP aspect of Metin2 and what's the fate of the server.
The solution is simple.
Other players have suggested that a player should get dismounted as soon as they get hit. That's not right tho because getting hit doesn't mean you WANT to engage in PvP. You might be trying to run away but an archer keeps on hitting you.
So in my opinion, If the player on top of a mount damages another player (enters PvP), he/she should get instantly dismounted and have a 5 sec cd until he/she can get on top of their mount again. The 5 sec cooldown obviously refreshes every time he/she attacks someone.
It's naive to expect players to reach the max level to engage in meaningful PvP and it's also naive to expect players to be able to run around with PvP specs just a few days after the server launched. It's more naive to expect players to stick around on a 15 year old game for the PvM content. If you don't address the PvP issues players will start leaving your server and this is not a hypothesis, I know players who are already thinking of abandoning the ship if things don't improve in a few weeks.
Apologies for the super long post.
Respectfully,
Fam.
With that being said, I think the dev team should come out tell us what their plan or vision about the PvP is because as things are right now PvP is unplayable for reasons that I'm going to mention in a bit.
I would also like to mention that I understand you most likely have more pressing issues and that's why the title of the post says "addressing" and not "fixing", I think a straightforward answer about the future of the PvP is something most players are looking for. We don't expect PvP to be fixed tomorrow but knowing you guys are aware of the issues and you will fix them in the future is something a lot of players would be happy to hear.
I think it's safe to assume that the big majority of the playerbase has played metin2 in the past and they have cleared most of the PvM content the game has to offer. The game is about 15 years old so I'm guessing most of us are here because a) we have fun with our friends and b) are interested in PvP.
If PvP is going to stay as it is, you should tell us so we don't waste our time and money on a pretty mediocre server at best, sorry but it's pretty obvious that the launch of the server should have been delayed at least for another 1-2 months.
Let's get into the PvP issues.
Warrior's charge skill still fails 9/10 times, no stun no damage. I'm assuming other classes could have similar issues.
Sword hits stuck the other player in place causing range classes to be worthless.
And the biggest issue of course, being on top of your horse makes you unkillable.
The first 2 issues are pretty self-explanatory and I think you will fix them in time, the mount situation however I think it requires going more in-depth since members of the team seem to think that it's fine.
Someone posted a video on Discord of 4 players level 55-60 trying to take down 1 player level 60 who was on his horse. Big surprise, they weren't able to since he was just knocking them back.
Video: https://gyazo.com/00891e00434671581d5d2d3822dc9112
Here is the response of Montag
How does Montag know if any of the players in the video were PvP chars or not? Since when not having a BM Sura or an Archer on your group means you can't kill enemy players and since when it's completely normal for 4 players to not be able to kill 1 player. I personally doubt any of the players in the video were pvp and that goes for the player who was on top of his mount as well.
4 PvM players SHOULD be able to kill 1 PvM player!
It's crazy to expect players to be able to have both PvM and PvP items when they are leveling up their first character. Something like that would be possible only if someone donated a bunch of money or played 15 hours a day and got extremely lucky with his/her changers. Keep in mind the server is less than a month old at this point.
Other players on the general chat of discord responded with mounts being an issue to which Montag replied this before he abandoned the conversation:
Metin2 was also not supposed to have changers drop from metin stones or item shop items be tradable yet here we are. This is another example of poor communication from the team. X Team member runs out of ideas of what he/she should say after shitting the bed and aborts the conversation.
I would give more examples of Team Members acting like teenagers, with poor communication skills and 0 professionalism (Not talking about Montag here, we just see different on the mount thing, other than that I think he is doing a great job on disc) but after seeing how some of them respond on the general chat I'm honestly scared of putting a target on my back and waking up a day with a ban on my account just because I pissed the wrong GM.
Going back to the horse issues tho. Most maps are filled with players, metin 2 is a pvp game so players will normally fight to keep or obtain exp/farm areas from other players. This however is impossible to do right now since we just get on top of our horses and we can't be killed. It's super frustrating and the argument "get pvp gear" is insane. I've been playing Metin2 for more than a decade, this is the first team I see someone think it's completely fine for 1 player to be able to defend against 4 players. This is not 1 PvP char vs 4 PvM chars. This is 1 Mounted char vs 4 Unmounted players. Even if an Aura Warrior is full PvP items, he can't do anything since he gets knocked back. Unless you know a way of Level 1 Charge doing 15k damage, a PvP Warrior would be useless in that situation. The same goes for Body Warriors, Spirit Strike takes time to cast, in the meantime you will get knocked back and miss your skill.
Looking at the video and thinking this is "fine" raises a bunch of questions regarding the level of understanding this individual has when it comes to the PvP aspect of Metin2 and what's the fate of the server.
The solution is simple.
Other players have suggested that a player should get dismounted as soon as they get hit. That's not right tho because getting hit doesn't mean you WANT to engage in PvP. You might be trying to run away but an archer keeps on hitting you.
So in my opinion, If the player on top of a mount damages another player (enters PvP), he/she should get instantly dismounted and have a 5 sec cd until he/she can get on top of their mount again. The 5 sec cooldown obviously refreshes every time he/she attacks someone.
It's naive to expect players to reach the max level to engage in meaningful PvP and it's also naive to expect players to be able to run around with PvP specs just a few days after the server launched. It's more naive to expect players to stick around on a 15 year old game for the PvM content. If you don't address the PvP issues players will start leaving your server and this is not a hypothesis, I know players who are already thinking of abandoning the ship if things don't improve in a few weeks.
Apologies for the super long post.
Respectfully,
Fam.
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