CiprianRSK
New member
I'm curious who comes up with these ideas for WoM2 updates, it's unrealistic to make some changes to the disadvantage of the players.
First of all, in patch 1.0.0.4: - Party: Fixed the party pickup bug, ensuring that when your inventory is full, other party members can no longer pick up your items.
This lowered the QoL enormously it's just a normal feature on this game.
And in patch 1.0.0.7, congratulations to VegaS for the farm-block system , works perfectly. But unfortunately, once again you guys made an update against the players:
-Berserk now has the vulnerability trait (25% of the skill power boosts the incoming damage)
70% of the server are warriors for that berserk and you change it after 3 weeks of server, it's totally unacceptable, besides the fact that that pierce-boost doesn't work, you just get normal pierce.
-Reverted Fear nerf, now it gives 37% damage reduction instead of 30%.
At sura, you had to solve enchanted blade, because you got the bonus wrong, not the normal HP absorption.
-Reduced EXP from Demon Tower and Ice Golems.
After 50% of the players abused expeing in DT, many players maybe barely made their set for DT for you to remove it and force them to change their items for SD3, when you could have left the experience in DT.
- You cannot use a marriage ring while fighting. Here again you lowered the QoL, it's fine in PvP, but in PvM I really don't understand why you did this, again, it's a feature of this game.
- You should also consider the high level players, if they reached a higher level, they started to lose the drop in the only farm map available, which is the red forest. A good idea would be to raise the level of metinstones from 90 to 95 until you unlock Heaven's Lair and Azrael Dungeon.
The number of players is decreasing, unfortunately, we all hyped up when we found out that WoM opens again,but with this kind of updates..
preferably, try to ask for opinions from the players too, don't just do it yourself.
Thank you.
First of all, in patch 1.0.0.4: - Party: Fixed the party pickup bug, ensuring that when your inventory is full, other party members can no longer pick up your items.
This lowered the QoL enormously it's just a normal feature on this game.
And in patch 1.0.0.7, congratulations to VegaS for the farm-block system , works perfectly. But unfortunately, once again you guys made an update against the players:
-Berserk now has the vulnerability trait (25% of the skill power boosts the incoming damage)
70% of the server are warriors for that berserk and you change it after 3 weeks of server, it's totally unacceptable, besides the fact that that pierce-boost doesn't work, you just get normal pierce.
-Reverted Fear nerf, now it gives 37% damage reduction instead of 30%.
At sura, you had to solve enchanted blade, because you got the bonus wrong, not the normal HP absorption.
-Reduced EXP from Demon Tower and Ice Golems.
After 50% of the players abused expeing in DT, many players maybe barely made their set for DT for you to remove it and force them to change their items for SD3, when you could have left the experience in DT.
- You cannot use a marriage ring while fighting. Here again you lowered the QoL, it's fine in PvP, but in PvM I really don't understand why you did this, again, it's a feature of this game.
- You should also consider the high level players, if they reached a higher level, they started to lose the drop in the only farm map available, which is the red forest. A good idea would be to raise the level of metinstones from 90 to 95 until you unlock Heaven's Lair and Azrael Dungeon.
The number of players is decreasing, unfortunately, we all hyped up when we found out that WoM opens again,but with this kind of updates..
Thank you.