They force you to leave the maximum ability in g1, because otherwise the damage you will eat will be abysmal. It is absurd, it is preferable to remove the penetration but not to do so much damage... If you already needed a good team to be able to hold on now everyone will create their reflection to be able to make dungeons or bosses easily
Why would I even use g1? attack cap speed is 170 (you can test it) anything above that is the same.....
let's say 100atck speed is the default:
weapon 75+9 27%
bracelet 54+8 with ores 12%
biologist 40 5%
biologist 80 6%
medium green potion 20% (drops a lot)
=so quite easily 170% attack speed.... the maximum value ( without any attack speed in equipment, devs and so on) without berserk
to be honest, that attack speed in Berserk might be good for lover lvl higher don't need it at all so the pierce boost was the main benefit..... but I probably won't use it for a 6% pierce boost if I receive let's say 15-20% dmg increase on g1. in
ALL INCOMING DMG.... I am not saying some change wasnt needed but making the change this way totally killed Berserk.....
in my opinion, there should be a change like this:
berserk attacks speed: m1 15% g1 20% P 25% (that way would make sense to lvl it up cause who needs 62% lol) - NERF
Pierce boost: m1 3% g1 6% P 10% (same as it is now)- SAME
dmg increase: m1 10% g1 15% P 20% ( BUT APPLIED ONLY ON PVM and only on normal hits- not spells- so strong warrior can and will make it p for pierce boost if they got great eq to resist, but not skills cause strong bosses to deal to much dmg, pvp won't be affected by that) also this value has to be visible at the spell so every player can choose if he wants to increase it