Rain
Member
Hey, straight to the point, I wont write a essay this time.
Rework of DT above smith floor.
DT as a dungeon is mainly made for defeating the reaper with char lvl 75 (or higher).
Right now noone is doing it, why? Because its a waste of time.
Sometimes you spend more than 30m-1h just for 7th and 8th floor, 2-3 minutes at reaper and drop is useless.
75 weapons along with 70 armours lost their value because of HL2, relics are barely 2kk each.
I think everyone will agree with me - dt its just useless for now.
So my suggestions:
- make 7/8 floor faster, increase the drop ratio of map and key ( just make it regular, sometimes is just too long )
- add pearls, pet potions to drop from reapers chest
- slightly increase yang drop from reaper
Fishing rework.
My point there is to reward fishermans who are patient enough to upgrade their fishing pole to +8/9/10...
With fishing pole +10 the chances to catch rare fish its almost the same as with pole +4/5/6.
Comparing time to make a pole +4/5 and +8/9 its enormous.
So once again my suggestions are:
- add a rare drop (or catch, whatever you call it) with poles above +7 which could be a changer, time elixir ( S for example with +6/7/8 and M with +9/10 ),
anything else, you know what I mean.
- scaling chance catch a rare fish with level of your rod. with rare fish I mean - attribute fishes, shiri, perch, loach, etc.
Beta chaoses.
Not much to say here. Just add them, lol.
Rework of DT above smith floor.
DT as a dungeon is mainly made for defeating the reaper with char lvl 75 (or higher).
Right now noone is doing it, why? Because its a waste of time.
Sometimes you spend more than 30m-1h just for 7th and 8th floor, 2-3 minutes at reaper and drop is useless.
75 weapons along with 70 armours lost their value because of HL2, relics are barely 2kk each.
I think everyone will agree with me - dt its just useless for now.
So my suggestions:
- make 7/8 floor faster, increase the drop ratio of map and key ( just make it regular, sometimes is just too long )
- add pearls, pet potions to drop from reapers chest
- slightly increase yang drop from reaper
Fishing rework.
My point there is to reward fishermans who are patient enough to upgrade their fishing pole to +8/9/10...
With fishing pole +10 the chances to catch rare fish its almost the same as with pole +4/5/6.
Comparing time to make a pole +4/5 and +8/9 its enormous.
So once again my suggestions are:
- add a rare drop (or catch, whatever you call it) with poles above +7 which could be a changer, time elixir ( S for example with +6/7/8 and M with +9/10 ),
anything else, you know what I mean.
- scaling chance catch a rare fish with level of your rod. with rare fish I mean - attribute fishes, shiri, perch, loach, etc.
Beta chaoses.
Not much to say here. Just add them, lol.