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Rejected New Fishing System (Very Fast Fish)

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Halferny

New member
Keeping fish at slow and medium speed seems feasible for now.
But for very fast fish we have to add a different system
For example, when the fish screen comes up very fast, it is possible to get 100% fish when 3 successful operations are done.
For slow and medium speed the options should remain random, but for very fast fish there should be 100% successful catching.
 

Sarcosuchus

Active member
Keeping fish at slow and medium speed seems feasible for now.
But for very fast fish we have to add a different system
For example, when the fish screen comes up very fast, it is possible to get 100% fish when 3 successful operations are done.
For slow and medium speed the options should remain random, but for very fast fish there should be 100% successful catching.
+1
 

mrclairea

New member
+1
Keeping fish at slow and medium speed seems feasible for now.
But for very fast fish we have to add a different system
For example, when the fish screen comes up very fast, it is possible to get 100% fish when 3 successful operations are done.
For slow and medium speed the options should remain random, but for very fast fish there should be 100% successful catching.
 

Snake

Game Designer
Staff member
Game Designer
Hey there!

We've decided to keep the fishing speed random but retain the last speed. Right now we have 4 speeds so the last one won't be persistent at every game. With the recent buffs to catch rates and the introduction of extra items, we've already enhanced the overall experience and catch rates. Occasionally encountering a fast fish shouldn't pose a problem and might even add a bit of excitement to the minigame, making it more engaging and less monotonous. Let's aim to inject some activity into the gameplay rather than letting it become dull.

Have a lovely night!
Snake
 
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