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Closed beta / 90 maps metins/boss farm changes

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Rain

Member
Thread about why end-game metin farming (90+) is not worth trying. Yes, there will be a lot of complaining, but with sense.
Tryna make it as short as its possible (Sura WP Experience with every possible drop boosts btw)
It's not a place to spreading negative frustrations and at the end of it you can see some ideas to fix those problems.

Most of players wanna try themselves there for MONEY. Most of us simply wants to improve money income, to spend it on our chars.
But we also know that on every other farming setups (eq, alchemy, skills, biologist etc.) you gotta spend all your income to make it better.
When it comes to farm on 35/55/60/75/80lv things looks and are ACTUALLY pretty simple especially when we talk about farming metins.
When it comes to farm on beta 90+ maps... well. To even achieve this point and be able to properly kill metin stones, we have to improve character
in tons of ways, lets stick it down there:
- Biologists at least after 80 lvl
- Decent Alchemy (at least including ruby, diamond, garnet)
- Decent Buff
- GOOD Poison Sword
- Evolved pet with maxed aggresion
- TONS of resistance - My char literally got 67 arrow avoid, 30 Arrow and 25 Lightning Res and still barely can handle metin of wrath when there is many magicians around the stone
- Lot of time and some money on level grind
These are just the most important milestones to reach before you start on the easiest to play PVM class - Sura Weapon :)

What is the prize for all of it?
Few drop examples will be posted here to let you know what you can expect from current END-GAME. It's basically many items in drop that you
can sell in General Store. Mostly 65 weapons +4/+6, sometimes including gold bars (500k-1kk-2kk) or changers, soul stones ( really rare ).
Lets not forget about upgrading materials, which drops only from bosses, not even monsters which means you and your friends (assuming you got them) have to use plenty of items to be able to upgrade beta items.
How much money we can make in 1 hour? 25-30kk pure yangs in general. We could say - not bad, but farming costs too. With current prices of time elixirs, thief gloves, auto-potions (cause YEAH, there is no chaos stones from beta maps, so they are not free to drop)
we are losing like 50kk just for the boosts ( for example alchemy - you spend 48kk on refreshing your alchemy when you earn 200kk in 8 hours - you are losing 1/4 of your earnings ). Chances for SS drop is the same as on lower level, but you are destroying about 25 metins per 1 hour, when at low level its about 40-50 so chances to get soul stone are much bigger.
In red forest or goddamn snakefield you can earn similar or even more money, but with tons of hours saved on making crazy ass character
for end-game farming. I cant imagine body warriors farming it without spending on this server at least 6 months like in full-time job.

Personal suggestions, that could fix end-game metin stones farming:
- Alchemy time ++ to spend less on elixirs
- Less damage from magicians (fr there is no way someone who has his own life can farm it on body warrior)
- Drop improvement/Chaos end-game metins/Soul stones drop improvement/ Blessings scrolls, bravery capes ( for example add time elixirs as a drop from chaos 110, bigger chance for soul stone ), bigger amount of 65 weapons
- Make different levels and difficulties ( with equal drop ) on metins ( I believe all metins are 110 lvl with around same dmg )
- Add drop of upgrade items to mobs ( imagine you need to make few sets of eq to drop upgrade items to upgrade your other eq, does it even make sense? )

Thanks for the attentions, hopefully from administration too :)
Kind regards!
 
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RealDrew

Active member
big ego guy right here I see, I just looked at your mixtape when you are at 30/40% at one metin because of the magicians.

once again ( cuz you maybe didnt understand what im trying to say )
make metins different - different levels ( for example 100, 105 and 110 instead of only 110 ) with equal difficulty and drop
and why the hell do you expect from us to spend literally 8 hours a day ( for like few weeks ) to farm for alchemy better than cl1, perfect items, sce just to earn 50kk per hour? you can literally spend 1/5 of this money for a character who's gonna only farm forest or red forest and it will be the same.

its not worth to progress here, do you understand?
big ego? I said multiple times that there are MANY players MUCH better than me, so if I can easily farm there, then the damage is fine.

In those videos I didn't have my 94 bio done + only 3 or 6 energy on me + other things missing. Now on full the mobs don't deal damage to me.

You have to understand Beta maps are end-game at the moment, so if any character with crap items could speedrun them then the market is gone.

AGAIN, for the THIRD time I'll repeat: the drop from metins must be improved (even for a little) and Chaoses must be added. The upgrades should remain at Bosses but the drop can be also slightly improved.
 
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darwizzy

Active member
Only thing beta needs is chaos fragment drops, the rest is fine. Sorry to say this but the whole thread is delusional and is probably gonna be ignored by the staff because all you said was increase drop, decrease difficulty.
 

Granz

Member
Only thing beta needs is chaos fragment drops, the rest is fine. Sorry to say this but the whole thread is delusional and is probably gonna be ignored by the staff because all you said was increase drop, decrease difficulty.
No. This is pure misinterpretation of this thread. No one expect administration to decrease difficulty at every point Rain mentioned, but at least consider any of these points. Everything there is just ,,suggestions" not the begging for easier farming to destroy the marketplace.
 

Cristovsky

New member
Thread about why end-game metin farming (90+) is not worth trying. Yes, there will be a lot of complaining, but with sense.
Tryna make it as short as its possible (Sura WP Experience with every possible drop boosts btw)
It's not a place to spreading negative frustrations and at the end of it you can see some ideas to fix those problems.

Most of players wanna try themselves there for MONEY. Most of us simply wants to improve money income, to spend it on our chars.
But we also know that on every other farming setups (eq, alchemy, skills, biologist etc.) you gotta spend all your income to make it better.
When it comes to farm on 35/55/60/75/80lv things looks and are ACTUALLY pretty simple especially when we talk about farming metins.
When it comes to farm on beta 90+ maps... well. To even achieve this point and be able to properly kill metin stones, we have to improve character
in tons of ways, lets stick it down there:
- Biologists at least after 80 lvl
- Decent Alchemy (at least including ruby, diamond, garnet)
- Decent Buff
- GOOD Poison Sword
- Evolved pet with maxed aggresion
- TONS of resistance - My char literally got 67 arrow avoid, 30 Arrow and 25 Lightning Res and still barely can handle metin of wrath when there is many magicians around the stone
- Lot of time and some money on level grind
These are just the most important milestones to reach before you start on the easiest to play PVM class - Sura Weapon :)

What is the prize for all of it?
Few drop examples will be posted here to let you know what you can expect from current END-GAME. It's basically many items in drop that you
can sell in General Store. Mostly 65 weapons +4/+6, sometimes including gold bars (500k-1kk-2kk) or changers, soul stones ( really rare ).
Lets not forget about upgrading materials, which drops only from bosses, not even monsters which means you and your friends (assuming you got them) have to use plenty of items to be able to upgrade beta items.
How much money we can make in 1 hour? 25-30kk pure yangs in general. We could say - not bad, but farming costs too. With current prices of time elixirs, thief gloves, auto-potions (cause YEAH, there is no chaos stones from beta maps, so they are not free to drop)
we are losing like 50kk just for the boosts ( for example alchemy - you spend 48kk on refreshing your alchemy when you earn 200kk in 8 hours - you are losing 1/4 of your earnings ). Chances for SS drop is the same as on lower level, but you are destroying about 25 metins per 1 hour, when at low level its about 40-50 so chances to get soul stone are much bigger.
In red forest or goddamn snakefield you can earn similar or even more money, but with tons of hours saved on making crazy ass character
for end-game farming. I cant imagine body warriors farming it without spending on this server at least 6 months like in full-time job.

Personal suggestions, that could fix end-game metin stones farming:
- Alchemy time ++ to spend less on elixirs
- Less damage from magicians (fr there is no way someone who has his own life can farm it on body warrior)
- Drop improvement/Chaos end-game metins/Soul stones drop improvement/ Blessings scrolls, bravery capes ( for example add time elixirs as a drop from chaos 110, bigger chance for soul stone ), bigger amount of 65 weapons
- Make different levels and difficulties ( with equal drop ) on metins ( I believe all metins are 110 lvl with around same dmg )
- Add drop of upgrade items to mobs ( imagine you need to make few sets of eq to drop upgrade items to upgrade your other eq, does it even make sense? )

Thanks for the attentions, hopefully from administration too :)
Kind regards!
-1.
The beta drop is a good one, it also changes the map if you want to make money. Mobs damage is a good one, if you can't resist invest money in items, finish bio 92,92,96 and you can get from 300 to 700 defence. The only useful thing would be fragment chaos from metin. Good luck!
 

Snake

Game Designer
Staff member
Game Designer
Hello!
Regarding your issue with the beta maps and drops from metin stones and bosses I have to add the following points of view:
  • The appearance of beta maps on the server is an important step, but it doesn't indicate that the content is in its final form. The profit ratio from the metin stones is currently low due to the absence of chaos metins in that area. It's important to remember that there might be further adjustments and updates before the beta version is considered an end game farming spot.
  • Regarding the strength of the monsters. I have to repeat myself and say that the beta maps are not the final destination. As the game evolves, there will likely be opportunities to acquire better gear, skills, and resources that could help players better cope with the challenges presented by stronger monsters in the future updates. So, it's important to keep in mind that the current state of the beta maps is not indicative of how this map difficulty will remain in its final form. Your gear and strategies could indeed see significant improvements that allow you to better thrive in the evolving and potentially more challenging environment. Considering the feedback from other players can provide valuable insights into different approaches and strategies. You have the flexibility to switch between farming locations, including returning to the beta maps when you feel your profits will be better there. Adapting your gameplay based on your progress and the evolving state of the game is an important aspect of maximizing your character's development.
Now let's talk a little bit about your suggestions:
  • Regarding alchemy time we will try and bring you more time elixirs (M) in the game.
  • Dmg reduction in beta it is out of the discussion unfortunately. If you put yourself in my shoes and think about the future, you will see a world where with the items from the futures the mobs will look like a joke, even with the actual damage. In the gaming world, achieving a sense of accomplishment is crucial, and building your character to eventually conquer beta maps is a big part of that.
  • There might be changes to the beta metin stones drop. Keep an eye on the patch-notes to be up to date.
  • Just because all the metin stones are at the same level doesn't mean they're equally dangerous. I've checked out all four of the beta maps, and it's clear that some areas haven't been explored due to their high difficulty.
  • For the time being, upgrade items will continue to drop from bosses. While there could be situations where we consider increasing their availability, our intention isn't to make them drop regularly throughout the server. Our goal isn't to create a metin-stone farming simulator. There will be certain items and upgrades that you won't obtain solely by defeating stones or the mobs that spawn from them.

I understand that my explanations might not make me the most popular person, but please take into account that even though certain aspects like beta maps might seem like end-game content now, they are far from their final state in the future.
I encourage you to offer your perspective and suggestions even if this one might not hit the path you wanted. Rest assured, I'm carefully reviewing all the feedback, and even if I don't respond directly, I'm taking note of everything you're sharing. Your insights are incredibly valuable to me. While you might not have information about what's to come, you provide valuable insight into your gameplay experience, helping me understand the best approaches for each update.

Good luck and have fun,
Snake.
 
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