Stforjanka
Active member
Hi. Lately, i've been seeing many people expressing their opinion about the upgrading system, and while being a fan of "hard mode" myself, i can't help but agree to some extent. Many of my friends ended their gameplay on the server because of this "feature", and I'm not surprised in the slightest.
The idea of farming for days and then having it all gone due to RNG is pretty common in mmos, but WEEKS worth of farm going to **** seems extensive.
What i would like to suggest is system similar to one already implemented with soulstones, which is guarenteed 36 soulstones to reach P, extrapolated to the upgrading system. What i mean is, that there should be maximum amount of failed upgrades before you are guarenteed that the next one will succeed. The system is already in place in games like Lost Ark, and it seems to work.
The amount of failed upgrades could be high, to preserve the "hard" nature of the server, but at the same time would prevent someone from spending 2 times the amount required to just buy the upgraded item.
I know that this suggestion might seem out of place for game like metin, but I don't know how to otherwise satisfy the administration's fetish to keep the upgrading system extra hard, and at the same time give players some amount of hope that they will loose at most 2 times the yang needed to just buy the item, instead of 6 which results in quitting the server.
The system would be limited to certain items, like 75 weapons and such.
From what i gathered, the refine system isn't very popular, this suggestion is the way to maintain hard RNG values and at the same time remove RNG after certain point.
Not sure about technical implementation of such solution, im curious what y'all think.
The idea of farming for days and then having it all gone due to RNG is pretty common in mmos, but WEEKS worth of farm going to **** seems extensive.
What i would like to suggest is system similar to one already implemented with soulstones, which is guarenteed 36 soulstones to reach P, extrapolated to the upgrading system. What i mean is, that there should be maximum amount of failed upgrades before you are guarenteed that the next one will succeed. The system is already in place in games like Lost Ark, and it seems to work.
The amount of failed upgrades could be high, to preserve the "hard" nature of the server, but at the same time would prevent someone from spending 2 times the amount required to just buy the upgraded item.
I know that this suggestion might seem out of place for game like metin, but I don't know how to otherwise satisfy the administration's fetish to keep the upgrading system extra hard, and at the same time give players some amount of hope that they will loose at most 2 times the yang needed to just buy the item, instead of 6 which results in quitting the server.
The system would be limited to certain items, like 75 weapons and such.
From what i gathered, the refine system isn't very popular, this suggestion is the way to maintain hard RNG values and at the same time remove RNG after certain point.
Not sure about technical implementation of such solution, im curious what y'all think.