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High level Rate Sucess

CAAB

New member
harder server - easier to milk players $$$ by offering them a hope and emotion. simple business model
i agree .. but they have to understand .. if they want to keep milking players .. they have to feed them ,, ,otherwise the milk will be gone
 

Stforjanka

Active member
But how u want to put that into game? Highering chances will be for weapon? for char? how it will be shown? when it will be reseted?





Answering to topic, for me its how it should be, theres still planty of things which will be added to get higher chance ratio. I know that we are investing much into being bigger and bigger but it cannot work like this. Alchemy is also very random and very expensive, we will change that too? because u need to invest 12kkk to get more damage from ruby? and probably wait about 2 months to someone catch this stone?
As i specified in the comments, it wouldn't be item specific, but account and item specific. So only the person that upgrades the weapon himself benefits from it. It can remain hidden just like current upgrade rates, or visible like refine skill, that's just up for admins to decide. It can reset after succesfull upgrade to the next+, so for example if u are at +6 and fail to +7, the next time u try +7 u get a bit more chance, or it can be tweaked in any other way. Honestly i was just trying to satisfy both players and admin, eat the cake (hard rng), and have it too (players not quitting because at least they can count on something possibly bailing them out next time, not feeling like they lost 10kkk for nothing). The other obvious way is special upgrade items or just increasing chances.
 

PlaQ

Active member
I just don't understand how they shifted the focus away from effective farming to RNG luck-based progression. There isn't a single grind-based progression at the moment. I'd like to see more stable progression or the ability to choose between RNG based and stable grind. The only positive thing I can see is that the market seems to be responding better to the RNG-based approach, because as soon as you can't grind something anymore, you go and buy everything you need.
 

Thorus

New member
I just don't understand how they shifted the focus away from effective farming to RNG luck-based progression. There isn't a single grind-based progression at the moment. I'd like to see more stable progression or the ability to choose between RNG based and stable grind. The only positive thing I can see is that the market seems to be responding better to the RNG-based approach, because as soon as you can't grind something anymore, you go and buy everything you need.
yes that is for the moment , the server is in the begining and you dont have the option to buy +9 because all we complain about that but the fact is when all are tired of failing and go on other servers what you gonna sell to who? i spend over 30 kkk to fail a rune 4 time at +9 i,m aware to they should fail at + 9 (that is in the case of rune) i maded a poison after 43 times failed at+9 its normal? i think not if i spend 30 kkk for 4 atempts at +9 if i get the rune like poison , do the math for 43 time fail at +9. and the rune sword is pvm , i dont wanna know if i had a moye sword how much will cost me…
 

7even

Member
Imagine guys the final weapon +9 rune is making same dmg as 50 avg poison +9 :DDD so somewhere some guy who got it for 10kkk laugh at us :D
 

BomBerciK

Member
Imagine guys the final weapon +9 rune is making same dmg as 50 avg poison +9 :DDD so somewhere some guy who got it for 10kkk laugh at us :D
Yeah, its a big problem. But its so easy to solve by buff. For me the whole situation is like, i can agree that higher changes might be to +6 as @Zdobyy said, i didnt even try to go for higher pluses when i saw how its going to only +6. Its how works gamble at all, sometimes u arent able to grind stable and u must do something by urself. But u cannot talk about this, i wasted 20kkk and still rune +4, system see that for +9 try is 10% and he dont give a **** if its, first or second or 33 try. Casino always wins :> Maybe buff will be able to stop people cry because it will be op
 

Dave

Game Master
Game Master
Hello,

You must understand that when you talk about upgrade rates for DD Weapons you have to take into consideration two things:
- You do not need them to farm Endgame: that can be done with weapons level 75 as well.
- They are the pinnacle of what you can get now ingame: obtaining them should be hard as they destroy everything endgame has to offer right now.

With that in mind, it can prove hard to make them+9 when it comes to upp rate but not harder than say lvl 75 weapons. What is more difficult is the upgrade items which are expensive since there's not an overflowing supply of their required upp items.
I can see people destroying their wallets to get one , it can be unfortunate not to achieve it yes but you can get lucky and barely spend money for it or you can get unlucky, i know a case for a player wasting 7kkk to make his Poison+9 or cases that it never failed up to +9...
I for example never go all in upgrading items, i hate to do it and i never do it unless i have a backup weapon in case of failure.

In any case i wish you best of luck with your upgrades, may the old lady bless your luck!
 

Stforjanka

Active member
I just don't understand how they shifted the focus away from effective farming to RNG luck-based progression. There isn't a single grind-based progression at the moment. I'd like to see more stable progression or the ability to choose between RNG based and stable grind. The only positive thing I can see is that the market seems to be responding better to the RNG-based approach, because as soon as you can't grind something anymore, you go and buy everything you need.
This tbh

With bad drop from stone u can get a fragment, so it doesn't sting so much. With bad rng with skill increase, u know that there's 36 cap and it will get easier, so it doesn't sting so much. With mixing, u might not get what u want but u can still mix something cool to sell or to make a concession and let it be for some time, so it doesn't sting so much. But when upgrading fails u are literally fucked, nothing to look forward to, its binary outcomes playing against you. And to chose this particular mechanic as a way to slow down the game feels kinda fked.

Even GMs saying that they hate upgrading rng, so imagine locking the progression behind that.
 
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Thorus

New member
Hello,

You must understand that when you talk about upgrade rates for DD Weapons you have to take into consideration two things:
- You do not need them to farm Endgame: that can be done with weapons level 75 as well.
- They are the pinnacle of what you can get now ingame: obtaining them should be hard as they destroy everything endgame has to offer right now.

With that in mind, it can prove hard to make them+9 when it comes to upp rate but not harder than say lvl 75 weapons. What is more difficult is the upgrade items which are expensive since there's not an overflowing supply of their required upp items.
I can see people destroying their wallets to get one , it can be unfortunate not to achieve it yes but you can get lucky and barely spend money for it or you can get unlucky, i know a case for a player wasting 7kkk to make his Poison+9 or cases that it never failed up to +9...
I for example never go all in upgrading items, i hate to do it and i never do it unless i have a backup weapon in case of failure.

In any case i wish you best of luck with your upgrades, may the old lady bless your luck!
so in this case what ar we supose to do i understand rate for +7+8+9 but the dd weapons fail at +3 to +4 to manny times almost 200 items upgrade to make it +6 are you for real , anyone in the staf upgraded this gear tested to see what are we talking about ?
 

Toxic

Well-known member
Show me server where system like this is implemented.
They don't have it but as I suggested several times they do have magic metal or some other form of guarantee that you don't lose your current refine level. Hell we can have 5% chance at +9 for all I care but if they could add something to guarantee my shet will stay +8 then I can fail at +9 100 times it's fine. People get frustrated because they farm their arse off to go from a +8 item to +2. It's sad.
Some flexibility from the team would be amazing but it seems we'll get it in a meh way who knows when.
Another simple fix to stop players from getting super frustrated is to add level 90+ wise man memo and blacksmith's memo so at least our beta stuff doesn't go below +6. Prices for upgrades are genuinely insane, and this comes from someone that doesn't need to upgrade anything anymore atm
 

Zdobyy

Member
Staff cant understand that people dont even want to try upgrade beta items due to super low chances at low + if your item is failing 10/20 times at +4 so how it will be at +6/7?
Currently 1 try at +4 weapon is 130-140kk + refine skill (25kk) so we have 165kk around for 1 try at +4 and your weapon is failing 10/20 times at +4 to in the end be +6 so just for +4 you have to use 1.6 - 3.2 k k k to have something that wont be better then poison+9 avg 42/3?
Whats the point of that - everyone should keep 75lvl weapons and forget about beta weapons? Thats shouldn't be the point of having something for 100lvl+ - you have to lvl up yourself ( your drop will be worse then on low lvl) and still you are dealing same dmg as you can stay on 96lvl with 75lvl weapon - can someone explain me logic behind it?
 

Kahn

Member
The rates of + are pretty insane and their response will be as usual, '' it's all about RNG '' , but at this point is not about RNG is about that every high player is complaining about + rates, they should do something asap because we are those players which are playing this server properly and keep their server alive.
 

MagicPain

Member
It's not without reason that pvp is dead on the server.
For normal players it is impossible to reach the standard pvp equ to even participate in pvp.
Now that the Guild Col is *taking a temporary break :)) * there is no more PvP at all.

The old server was already heavy but this one... costs your whole life :D
Please make it easier to achieve the basic equipment for pvp so that more players can take part in pvp.

Something has to change with the up rates... getting good bonuses is hard enough.
On the old Wom server I needed over 100k changer (approx. 1 year of tryhard farming + cashing) to finish rolling sapphire earrings. ( 10 15 15 10 6) And here I need the same yang only for upgrading :D

Where is this supposed to lead??
 

Stforjanka

Active member
I feel like with the decision making a lot of metrics were considered, but player's psychology was not one of them. The feeling of spending everything, selling your stuff, spending everything again, and failing everything, looking at that stupid item +4. There are not many players than will stay after something like that, and its not uncommon.

And yeah, the pvp is absolutely dead right now. It was CoL vs Hated now its overpopulated Hated vs Hated, wow so fun.
 

excuuse

New member
I played the official server for several years, on high level aswell, now level 59 at WoM2.

What i noticed in my expierence that the items from level 50+ are so much more difficult to upgrade then we are used to.

as group we had already 15+ attempts to have an 61 shield+9, thats absurd.
but on the other side... they way the upping system is now working its much more valuable and special to have something +9.
 

Snake

Game Designer
Staff member
Game Designer
Hello everyone,

I appreciate your time and feedback on this matter. Following discussions on Discord and an investigation into the beta weapons and armor situation, I have concluded that adjustments are necessary. I am committed to addressing the extreme nature of this imbalance and will be working on implementing balance changes accordingly.

Moreover, I'd like to confirm that in the upcoming content additions next year, there will be new items introduced to enhance your upgrade experience. These additions aim to make the process more enjoyable.

Will leave this topic unlocked so you guys can share your things directly to me, until I get the upgrade rates buffs on live.

Thank you for your understanding and continued support as we want to improve your overall gaming experience,
Snake
 
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