Dear Players,
We are excited to release our new introductory guide to the Alchemy System and Potion of Binding. This guide aims to help you understand how to manage our own version of Alchemy, use the Potion of Binding, and more. We understand that Alchemy can be a complex system, especially for new players, and we want to help you get started on the right foot especially now that certain changes were executed. The guide includes information on what's different about the alchemy mission, alchemy types, bonuses, materials, creating the Potion of Binding and so on. Keep in mind this is only an introduction, discovering the rest in-game relies solely on you.
We hope this guide will be a valuable resource for you and welcome your feedback. Thank you for playing and enjoy the game!
The Alchemy System
You may now start refining and equipping Alchemy on your character. In order to enable the quest, please pay a visit to the Alchemist once you have reached level 50. You will be tasked to hunt various mobs, stones, bosses, etc in order to drop the appropriate Dragon Stone Shard.
- If the Dragon Stone Shard is not correct, this will disappear from your inventory.
- If the Dragon Stone Shard is correct, a quest window will notify you must return to the Alchemist.
- Cor Draconis (Rough)
- 10x Cors/Day, level 50-74
- 15x Cors/Day, level 75-89
- 20x Cors/Day, level 90-99
Types of Alchemy
There are multiple types of alchemy, each one providing you with different base & secondary bonuses. “Base” Bonuses are fixed, while the two secondary bonuses are random from that list (yes, you can only get two secondary bonuses). That being said, here's a quick list of bonuses to aid you in your endeavour:
- Diamond: Its base bonuses are INT & Lightning Resistance. Secondary bonuses can be Attack Magic Power, Magical Defense, Skill Damage, Resistance against Skill Damage, Strong against Metin Stones, Critical Power Boost.
- Ruby: Its base bonuses are STR & Fire Resistance. Secondary bonuses can be Attack Value, Defense, Average Damage, Average Damage Resistance, Strong against Warrior, Pierce Power Boost.
- Jade: Its base bonuses are Max. SP & Wind Resistance. Secondary bonuses can be Max. HP, HP Regeneration, Chance to deal % melee damage and absorb it as HP, Chance of Critical Hit, Max. HP %, Strong against Mages.
- Sapphire: Its base bonuses are DEX & Ice Resistance. Secondary bonuses can be Resistance to Warrior Attack, Resistance to Assassin Attack, Resistance to Sura Attack, Resistance to Mage Attack, Strong against Bosses, Poison Resistance.
- Garnet: Its base bonuses are Max. HP & Earth Resistance. Secondary bonuses can be Max. SP %, SP Regeneration %, Max. SP, Magic Resistance, Strong against Assassin, Strong against Monster.
- Onyx: Its base bonuses are VIT & Darkness Resistance. Secondary bonuses can be Chance to block physical attacks, Chance to dodge arrows, Chance to reflect direct body hit, Critical hit chance reduction, Pierce hit chance reduction, Strong against Sura.
Potion of Binding crafting window is now enabled at the Alchemist. The Potion of Binding will increase the chance of attaching a Spirit Stone to an item. You may use it by right-clicking on it before trying to attach a stone to your item. In order to craft 1x Potion of Binding you will need:
- 100x Orange Essence
- 1x Codex of Convergence.
Codex of Convergence can be dropped by slaying the Spider Baroness. This item is not included in the Baroness’ Chest but it directly drops from her.
That's all for today. You may use this thread to ask questions & provide answers to other players after you've discovered the systems by yourselves.
Warm wishes.
Essence.
Last edited: