Hi. I would like to address some issues that are crucial for the server in the long run. More and more players are expressing their dissatisfactions with the way the things currently are, and I feel like some of them need to change.
First of all, the biggest problem is the rate of upgrading items. Most of the players are 90+ right now and the upgrading process has proven to be at least "not ideal" so far.
Second, high level players don't get any new content, no lost king treasury maps, no nemere, no razador, no new map, no new dungeon. The endgame is getting stale, the pvp is dead. It won't take long for top player's to start getting bored (a lot of them already are). There has to be something to strive towards, a goal of some sorts. Theres almost nothing right now.
You are buffing metin stones from beta maps why? Yang from 1h in beta farming metin stones is pretty bad, also now u buff metin stones with more HP, seriously? The inflation is making it even worse. I would like if administration gave explanation for doing things, not just changing and keeping us guessing, treating us like children that don't understand balance around the game.
Also, you guys '' add more things to the begginers '' but the Refine Manual thing is pretty bad for them, before them exo & hermit was 2-3kk, now exo&hermit are more than 4-5kk each, so how it's supposed to advance easier as a begginer?
After all things, polymorph marbles PROBLEM, we don't have good marbles on market. At this moment, there are over 350+ shops in map1 blue and from 350+ only 10 have good polymorph marbles, cause yeah, u reduced the drop of them, like, yeah, begginers made too much yang from it so let's reduce it.
Chaoses from beta are pretty bad as well, 1-4 changers as drop, some additional drop as exos/blessing marbles/exp. wines without +/ and maybe powder for upgrading pvp weapons, which the drop for it it's terrible.
To resume:
upgrade rates
endgame is stale
pvp and balance is dead
both beginners AND endgame players are getting discouraged because of this fetish to slow the game down.
If somebody has more suggestions, please don't hesitate to leave them in the comments below. I feel like if this doesn't get addressed now, the game starts dying despite the latest tick in player count. These types of servers are usually held by high lvl players, and those are getting dissatisfied.
First of all, the biggest problem is the rate of upgrading items. Most of the players are 90+ right now and the upgrading process has proven to be at least "not ideal" so far.
Second, high level players don't get any new content, no lost king treasury maps, no nemere, no razador, no new map, no new dungeon. The endgame is getting stale, the pvp is dead. It won't take long for top player's to start getting bored (a lot of them already are). There has to be something to strive towards, a goal of some sorts. Theres almost nothing right now.
You are buffing metin stones from beta maps why? Yang from 1h in beta farming metin stones is pretty bad, also now u buff metin stones with more HP, seriously? The inflation is making it even worse. I would like if administration gave explanation for doing things, not just changing and keeping us guessing, treating us like children that don't understand balance around the game.
Also, you guys '' add more things to the begginers '' but the Refine Manual thing is pretty bad for them, before them exo & hermit was 2-3kk, now exo&hermit are more than 4-5kk each, so how it's supposed to advance easier as a begginer?
After all things, polymorph marbles PROBLEM, we don't have good marbles on market. At this moment, there are over 350+ shops in map1 blue and from 350+ only 10 have good polymorph marbles, cause yeah, u reduced the drop of them, like, yeah, begginers made too much yang from it so let's reduce it.
Chaoses from beta are pretty bad as well, 1-4 changers as drop, some additional drop as exos/blessing marbles/exp. wines without +/ and maybe powder for upgrading pvp weapons, which the drop for it it's terrible.
To resume:
upgrade rates
endgame is stale
pvp and balance is dead
both beginners AND endgame players are getting discouraged because of this fetish to slow the game down.
If somebody has more suggestions, please don't hesitate to leave them in the comments below. I feel like if this doesn't get addressed now, the game starts dying despite the latest tick in player count. These types of servers are usually held by high lvl players, and those are getting dissatisfied.
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